Foggy Frights
"Foggy Frights" was created as part of my Game Development elective course during our midterm exam, where we were challenged to build a game in just a few hours. The assignment required us to design a puzzle-based experience in a dark, foggy dungeon environment. In Foggy Frights, players must navigate through shadowy corridors, find the hidden key, and escape through the eerie green door—all under intense time pressure.
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PC.zip 86 MB
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